
- PARANORMAL HK FULL
- PARANORMAL HK CRACK
You Are Already Dead: When the battery reaches it's last bar, that's your signal to get to bed ASAP.
Timed Mission: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).Taking You with Me: The best available ending for Mattel is this trope.Story Breadcrumbs: The diary pages tell the previous owners' story, while cassettes and phone messages tell Mattel's.
PARANORMAL HK FULL
Room Full of Crazy: Red writing appears on the walls and floor, sometimes when Mattel is sleeping and other times when he merely turns his back.
It's some kind of Humanoid Abomination summoned by a previous owner.
Red Herring: The previous owner's notes show her becoming convinced that her late husband is the being haunting the place. Ouija Board: There's one in the bedroom that spells out threats. Offscreen Teleportation: Mannequins suddenly appear in places Mattel just turned away from, a second ago. In-Universe Camera: Mattel carries a camera with him while exploring his house at night by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house. Inconvenient Miscarriage: Strongly implied.
Also how the kitchen apparition appears, pinned to the wall by a large pipe.
Impaled with Extreme Prejudice: How the body of one of the house's previous owners was found. Horror Doesn't Settle for Simple Tuesday: The last night of Mattel's recording is the night of July 4th (Independence Day in the USA). Guide Dang It!: The full ending (which actually explains what's going on and lets you stop it) is very difficult to get if you don't know what you're doing. Gory Discretion Shot: If Mattel dies, a mannequin appears before the In-Universe Camera in a corpse-like pose in lieu of an actual corpse. Found Footage Films: Done in the style of such films. Fantastically Indifferent: Even when objects are floating in midair, the plumbing is bleeding, and mannequins are creeping around behind him, Mattel's reactions tend to be muted at best. Facial Horror / Jawbreaker: A sex slave's body was found in the house many years ago with her jaw torn off. By the time Mattel starts recording things and the game begins, the dog has wasted away and died. Evil-Detecting Dog: Mattel's dog Cory evidently had a run-in with the haunting before his master did, and subsequently sat staring at the foot of the steps, as if watching for its return. Electromagnetic Ghosts: The haunting messes with the car's lights and the radio, sometimes the television also. Humanoid Abomination: When it does appear it is by no means less frightening. Dramatic Slip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out. PARANORMAL HK CRACK
In one CCTV scare, a soda can is flung into the camera hard enough to crack the lens.
Camera Abuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens. Broke Your Arm Punching Out Cthulhu: In the full ending, Mattel destroys the house, killing the Humanoid Abomination haunting it, but also dying himself. Bloody Handprint: Several, and bloody footprints too, not always on the floor. It fills the tub and sink as the toilet overflows with red. Blood Bath: One haunting that's actually important to the plot has Mattel get locked in the bathroom while the plumbing pours out blood. Bittersweet Ending: In the full ending, Mattel learns the truth about the haunting and uses the furnace in the basement to destroy the house and the being haunting it, but dies doing so. Apocalyptic Log: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate.